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Old Jun 15, 2008, 03:08 AM // 03:08   #1
Pre-Searing Cadet
 
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Default A new Warrior looking for his second prof...

Hey all,
First post here so hopefully I dont make too much of a fool of myself straight off the block. There will be plenty of time in the future for me to do that.

Anyhow, Ive been away from GW for a few years after playing a ele and decided to come back. I remade my ele but now want to go down the other path using a more aggresive hand-to-hand warrior character. What really appealed to me was a hammer-swing warrior which can run around smashing and knocking stuff down. I know that they are not a preferrable form of warrior and probably not even that strong (many for told me not too) but its why I want to go warrior, so im going to chase it

Anyhow, I first (like all new players I suppose) though "easy, ill make a W/Mo and just be invincible with a hammer, ha, too easy..." but decided to ask around none the less. Fortunately I have understood the error in my idea before I made one (not that a W/Mo is a bad choice, but my reasons for liking them were...) . So now im looking for a secondry profession and have no idea which to pick.

To be honest, I want to run a hammer-warrior who can deal as much damage as possible and get into the thick of things (without doing the whole tanking-nono , but just really hurt ) and knock stuff down.
Can you guys suggest to me the secondry profession choices and how warriors use them? I was thinking either a ranger (for the pet) or elemental (for the earth skills)...

Actually, I am really interested in a W/E with earth skills, both the armour ones and damage. Has anyone had much success with them? I do believe their are also earth spells that knock down like hammer ones, what are they like to play?

Any advice would be fantastic. Thanks guys.
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Old Jun 15, 2008, 03:13 AM // 03:13   #2
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Pets are useless/ the armor buffs from earth magic is bad. If anything, I'd bring [Grasping Earth] only, even then it's iffy. You don't need a secondary profession when you should spec hard into your weapon of choice(Hammer 12+1+1) and Strength (12+1 I Suppose). Have a Furious Spear of fort and a strength shield as an offhand. To avoid a double post, don't bring tank skills less you want to be laughed at by any sensible person because tanking+trying to deal damage is bad. Warriors should be making big damage appear on the screen, you're supposed to bring MONKS for PROT which is all the "tanking" abilities you need.
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Old Jun 15, 2008, 03:50 AM // 03:50   #3
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W/Mo isn't a bad choice, just don't bring any self heal skills, as you are expected to rely on monks. People usually do it for rebirth, incase your the only one alive (which is highly unlikely if your a warrior). You should be a pure warrior, putting points into either sword/hammer/axe and str/tac or a combination of both. Choose W/E for either tanking or one of the conjures.
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Old Jun 15, 2008, 04:03 AM // 04:03   #4
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Ok, so pets are useless? This because they dont do enough damage/ easily killed or something??
Ok so pure warrior, so does it really even matter what I put down as my secondry prof?
What are the benifits of using ele as a second? Any?
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Old Jun 15, 2008, 04:45 AM // 04:45   #5
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Obsidian Tank / Conjures..........
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Old Jun 15, 2008, 04:48 AM // 04:48   #6
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if your pet dies, it also disables all your skills. They don't do enough dmg/have enough armor in the frontlines, and any skills to increase their armor/damage will drain your energy too much as a warrior.

Ele secondary gives you increased armor spells, some negating the ability to cast spells on you, as well as using [conjure frost] [conjure flame] or [conjure lightning] to make those big damage numbers appear on your screen.
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Old Jun 15, 2008, 05:13 AM // 05:13   #7
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Remember that the secondary profession is there to support your primary. Your job as a War is to beat stuff until it stops getting up again, don't mess around with Ele damage spells, buffs, etc. An example of a good secondary skill is [[Conjure Lightning]. It assists you by providing damage on hit.

I've expanded on it in my guide, which you'll want to take a look at, it'sd stickied at the top of the Warrior forum.

PS: Whoever told you that hammer Wars are crap and don't do much damage is an idiot.
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Old Jun 15, 2008, 05:14 AM // 05:14   #8
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could go with the old shock build I guess if you want to knock your enemies down a lot. couple knockdown hammer skills with [skill]shock[/skill] will keep your enemy of choice on his ass while you kill him. could combine that with [skill]conjure lightning[/skill] will get you the big numbers that all warriors need to make. just make sure to bring a lot of adrenaline skills to offset the high energy costs of those two skills.
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Old Jun 15, 2008, 05:20 AM // 05:20   #9
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[["You Move Like A Dwarf!"] > [[Shock] in PvE. Swapping to a zealous for a bit doesn't hurt much.
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Old Jun 15, 2008, 05:40 AM // 05:40   #10
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hmm... ok
So W/Mo is so you can use rez and remove hexs...
Well, I must admit a hammer warrior with conjure lightning sounds pretty dang good...
Ive been looking at some of the earth magic spells such as earthquake and dragon stomp that knock down targets like the hammer moves, are any of them worth combination with a hammer warrior or would it be better used for the conjures.
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Old Jun 15, 2008, 06:30 AM // 06:30   #11
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Quote:
Originally Posted by wetsparks
could go with the old shock build I guess if you want to knock your enemies down a lot. couple knockdown hammer skills with [skill]shock[/skill] will keep your enemy of choice on his ass while you kill him. could combine that with [skill]conjure lightning[/skill] will get you the big numbers that all warriors need to make. just make sure to bring a lot of adrenaline skills to offset the high energy costs of those two skills.

i would recomend that
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Old Jun 15, 2008, 06:31 AM // 06:31   #12
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The only one that could be used with a Hammer skill from the earth line is aftershock, but don't do it - i did it when i was a newb and it failed hugely.
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Old Jun 15, 2008, 06:43 AM // 06:43   #13
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Well, Im going to start an W/E for that extra damage punch, you guys have tempted me with the lightning conjure and shock ideas... definately like the extra damage...

Keep the ideas rolling though if youve got more.
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Old Jun 15, 2008, 09:27 AM // 09:27   #14
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Earthquake/Dragon's Stomp are for nuking. Warrior's don't nuke, so Earthquake/DS are not for Wars. The damage is crap and theres no way you can afford them without wasting your inscription/runes/insignia slots. The KD isn't worth it because it'll take you 3 seconds to cast, in which time you could have been beating something up. For KD heavy builds, look towards [[Bull's Strike], [["You Move Like A Dwarf!"], etc. [[Bull's Charge] would be fun aswell, depending on how much stuff runs around, but it's not the best thing to be running.

PS: [[Earth Shaker] is very nice.
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Old Jun 15, 2008, 10:06 AM // 10:06   #15
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Honestly kd's in PvE are useless imo.. I honestly just run an axe bar or dslash spam. But I do like the kd chance with [great dwarf weapon] is just icing on a very good cake. No crappy self heals though your meant to damage not tank...
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Old Jun 15, 2008, 10:14 AM // 10:14   #16
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kds in PvE are crap? what? have we been missing something for all those years?

seriously, the best Hammer bar for PvE is the [skill]Earth Shaker[/skill] bar... you dont need a secondary profession for it so just pick whatever, I'd go with Rit as it will allow you to farm a lot of places as a Warrior...
AoE kd+AoE damage=king of PvE
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Old Jun 15, 2008, 11:55 AM // 11:55   #17
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Lets not forget that with the removal of aftercast on [aftershock] its more viable on a hammer war now.
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Old Jun 15, 2008, 12:45 PM // 12:45   #18
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Quote:
Originally Posted by Crom The Pale
Lets not forget that with the removal of aftercast on [aftershock] its more viable on a hammer war now.
They didn't remove aftercast on it. They removed the increased (long) aftercast on it.
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Old Jun 15, 2008, 01:36 PM // 13:36   #19
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From them monk line you also have [holy strike] and [stonesoul strike] which I love running on a hammer bar.
Warrior's weilding hammer are imo the ones who least need a secondary proffesion, pure warrior works well.
Sorry if I have missed this already but what campaigns do you have? If you have NF you go later switch to /D and use [protectors strike], [Mystic sweep] and [eremite's attack] in conjunction with [warrior's endurance] which is a bit of fun to get away from the norm every now and again.

Also if you just interested in fun or unique ideas you can just see what skills would mash in well and try to use them. You want weakness to trigger an effect of a skill? Don't want to use one of the attacks? Try something from the Necro Curses line like [enfeebling blood] or [enfeeble].

Tbh honest it does not matter much what secondary you take, the best/most effective hammers builds are generally pure warrior anyway so just take a secondary that you can mess around with and enjoy.

Oh and btw hammers are really fun in PvE, good luck.

~A Leprechaun~
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Old Jun 15, 2008, 02:30 PM // 14:30   #20
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Quote:
Originally Posted by Crom The Pale
Lets not forget that with the removal of aftercast on [aftershock] its more viable on a hammer war now.
You would really deal more damage autoattacking after the knockdown...

Or maybe using [[whirlwind attack] or [[crude swing]...

Heh, it also saves attribute points...
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